![]() If things look grim, just pop a 20-foot radius of Spike Growth in the area of approaching enemies. Since Spike Growth has 150 feet range, it’s easy for the caster to assist party members far away. Spells with long range can target areas from a distance without putting the caster at risk of taking damage.Ĭoncentration spells risk being canceled if the caster were to take any damage, so keeping them at a distance is a plus. It excels at controlling the battlefield, has the potential to deal significant damage, and synergizes well with other spells. The Nature Domain (Cleric), Circle of the Land – Arctic + Mountain (Druid), and The Genie – Dao (Warlock) unlock and can use this spell at level 3. Subclasses such as the Nature Domain (Cleric), Circle of the Land – Arctic (Druid), Circle of the Land – Mountain (Druid), and The Genie – Dao (Warlock) have Spike Growth on their spell list. The Druid can unlock their 2nd-level spell slot at level 3, while the Ranger unlocks theirs at level 5. Traditional classes like the Druid and Ranger have access to Spike Growth. The transformation of the ground is camouflaged and looks natural.Īny creature that can’t see the area when the spell is cast must perform a Wisdom (Perception) check against your spell save DC in order to recognize the terrain as hazardous before entering it. ![]() When a creature decides to move into or within the area, it will take 2d4 piercing damage for every 5 feet it travels. The area becomes challenging terrain for the duration. The grounds in a 20-foot radius centered on a point within range will twist and sprout hard spikes and thorns. Can You Use Dispel Magic on Spike Growth 5e?Ĭomponents: V, S, M (seven small twigs or seven sharp thorns, each sharpened to a point)ĭuration: Concentration, up to 10 minutes.
0 Comments
Leave a Reply. |